There are two general ways to make a good game. One is to aim small and flesh out a simple idea into something that is fun, and then there is to take a big concept and try to make everything that falls under that concept. When a big idea is too small and when a small idea is too big, you really start to run into the murky bad game zone. For me its pretty easy to tell when either of them fall short.
I play a crap ton of games, and I wish I could play more! Unfortunately, the life of a college student (2 jobs, 12 studio credits, and a girlfriend) is a bit busy, and life doesn’t allow time to sit down and really enjoy myself. My solution to this problem is to play lots of little games. While little can be a bit of a vauge term (hours can be consumed by a “little” game), I think they offer the best sit down and play value. I love being immersed in a gripping story just as much as the next guy, but I often don’t have the time or energy to play all the way through the game. The best of the big ones from this last year, Deus Ex, Assassin’s Creed, and Arkham City all sit alone on top of my XBOX in various states of completion. My precieved disrespect for these wonderful pieces of art, has driven me away from even starting some of the really good ones. Little games, Indy titles primarily, are in similar states of incompletion, but they’re much easier to pick up when the whim hits. I still whip out my year old copy of Super Meat Boy, and Bit.trip Runner is equally entertaining after a few months.
And for that primary reason, this blog is going to be about Indy titles. Because honestly, that’s all I really have time for.