I all started out with a responce from Markus “Notch” Petersen to Double Fines Tim Schaefer. ”Let’s make Psychonauts 2 happen!” He declared in a quick tweet a couple of days ago.
The original Psychonauts was a major critical success and developed a very solid fan base when it released in 2005, though was plagued with poor profits. According to an interview with Digital Spy, Schaefer has pitched the project many times to publishers but the idea has never stuck.
Now, with the backing of a major figure in the indy community Psychonauts 2 is off to a brilliant start! A Kickstarter project was started yesterday, and within roughly 8 hours the project reached it’s start goal of $400,000. Since then, the project has acquired nearly $500,000 more!
You too can be a part of this project and help see it become a success by donating money to the project within the next 33 days. $15 dollars guarantees you a Steam copy of the game when it releases and access to the beta in the mean time. Rewards go up from there, but honestly, it’s not about the rewards here, is it? I just want to see Psychonauts 2. :)
EDIT: Oh man, Talk about bad reporting. It’s another double fine game that is NOT Psychonauts 2. I am sorta sad now. Well they should be able to do something cool with over a million dollars.
There are two general ways to make a good game. One is to aim small and flesh out a simple idea into something that is fun, and then there is to take a big concept and try to make everything that falls under that concept. When a big idea is too small and when a small idea is too big, you really start to run into the murky bad game zone. For me its pretty easy to tell when either of them fall short.
I play a crap ton of games, and I wish I could play more! Unfortunately, the life of a college student (2 jobs, 12 studio credits, and a girlfriend) is a bit busy, and life doesn’t allow time to sit down and really enjoy myself. My solution to this problem is to play lots of little games. While little can be a bit of a vauge term (hours can be consumed by a “little” game), I think they offer the best sit down and play value. I love being immersed in a gripping story just as much as the next guy, but I often don’t have the time or energy to play all the way through the game. The best of the big ones from this last year, Deus Ex, Assassin’s Creed, and Arkham City all sit alone on top of my XBOX in various states of completion. My precieved disrespect for these wonderful pieces of art, has driven me away from even starting some of the really good ones. Little games, Indy titles primarily, are in similar states of incompletion, but they’re much easier to pick up when the whim hits. I still whip out my year old copy of Super Meat Boy, and Bit.trip Runner is equally entertaining after a few months.
And for that primary reason, this blog is going to be about Indy titles. Because honestly, that’s all I really have time for.
This is Gameable! This is a indy game blog written by me, Devin Sloan, a digital artist, and a self proclaimed indy game connoisseur. This blog is being written for a class but I think this will ultimately end up meaning more to me then just that. A lot of this blog will be editorial, but I will mix in some reviews and some game news as well. I will eventually be getting some nice CSS to dec this page out but in the mean time, just sit tight and deal with the bland. ENJOY!